Guitar Hero: Aerosmith is largely based off the graphics and game of Guitar Hero 3: Legends of Rock. However, I donâ€™t think that anyone really was expecting massive changes from Guitar Hero: Aerosmith, and were looking for some amazing tracks to be added to those that they have already mastered. In that sense Activision and RedOctane have hit another home run out of the park, as the track selection on this game has to be strongest out of all the Guitar Hero games up to this point.
Of course, the game is heavily skewed towards Aerosmith tracks, ensuring that players can go through tracks from the seventies (â€œTrain Kept A-Rollinâ€, â€œSweet Emotionâ€, â€œToys In The Atticâ€), eighties (â€œWalk This Wayâ€ (with Run-D.M.C.) and â€œRag Dollâ€), and the current period (â€œLivinâ€™ On The Edgeâ€, â€œBeyond Beautifulâ€). Beyond that, there are a number of tracks that were done by bands that were influential in the creation of the unique Aerosmith song, as well as tracks that were done by bands that were heavily influenced by the band. While the tracks put forth by bands influential to Aerosmith are small in number (including The Kinksâ€™ â€œAll Day and All The Nightâ€, Mott The Hoopleâ€™s â€œAll The Young Dudesâ€, and the New York Dollsâ€™ â€œPersonality Crisisâ€), those tracks provided by bands that were influenced by Aerosmith are legion â€“ ranging from Joan Jettâ€™s â€œI Hate Myself For Loving Youâ€ to The Black Crowesâ€™ â€œHard To Handleâ€ and even the Stone Temple Pilotsâ€™ â€œSex Type Thingâ€. The overall career mode is interesting, in that the non-Aerosmith tracks are seen to be the work of opening acts, allowing individuals to play a variety of tracks rather than having all thirty-one career tracks be Aerosmith songs.
This career mode closely follows Aerosmithâ€™s rise to the chart, starting individuals off at the bandâ€™s own Meldon Nipmuc High School all the way up to the Super Bowl XXXV halftime show. The bonus tracks, which can be bought in the vault, provide individuals with further fun and replay value, representing a number of famous (â€œPandoraâ€™s Boxâ€, â€œPinkâ€, â€œRats In The Cellarâ€) and hidden types of tracks (â€œLet The Music Do The Talkingâ€, â€œTalk Talkingâ€) by Aerosmith and Joe Perry. The impressive song selection and storytelling elements of Guitar Hero: Aerosmith make for a great game, and show that Activision and Red Octane can go forward with other band-centric expansions to Guitar Hero.
Guitar Hero: Aerosmith (PS2) / 2008 Activision / http://www.guitarhero.com / http://www.activision.com /