City Interactive, a North American publisher of PC and console-based video games, is pleased to announce the release of SAS: Secure Tomorrow, a tactical shooter for PC, to North American retail today. In SAS: Secure Tomorrow, players take on the role of the leader of a top SAS commando team as they attempt to thwart the plans of a secretive and deadly terrorist organization. In the game, players will have access to authentic SAS gear, weapons and tactics. For more information about SAS: Secure Tomorrow, please visit http://www.city-interactive.com.
“We are pleased to announce SAS: Secure Tomorrow,” said Mark Rudolph, marketing and operations manager. “The game is an example of the top quality interactive entertainment North American consumers can expect from City Interactive, and we will soon be following it up with releases of other titles on the PC and other gaming platforms.”
To download the SAS: Secure Tomorrow press kit, which includes screenshots, box art and a trailer, please visit the MMPR Press Center at – www.mmpr.com/MMPRFTP (case sensitive). SAS: Secure Tomorrow press kit is in the City Interactive folder.
About City Interactive:
City Interactive is an international video game publisher and developer. With a broad range of high-quality products for PC, handhelds and Next-Gen consoles, City Interactive aims to offer affordable games for casual and special interest gamers. With a presence in more than 40 markets on four continents, City Interactive is one of the world’s fastest growing interactive entertainment companies with four in-house development studios located across Poland and Peru. Headquartered in Warsaw, Poland, the company operates through offices in Germany, the United Kingdom, the United States and Peru. Since November 2007, City Interactive has been publicly listed on the Warsaw Stock Exchange.
John Sargeant, writing on NeuFutur as Sargeant, is the founder and editor-in-chief of NeuFutur Magazine, where he has covered independent music, PC hardware, consumer tech, and gaming culture since 1998. With over 25 years of continuous digital publishing experience, he has written thousands of hands-on game and record reviews, conducted in-depth hardware field testing, and analyzed digital media monetization trends. His work prioritizes first-hand evaluation and long-term product testing.
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