
Solo indie developer Salvatore Grosso is excited to announce the 1.0 launch of Encounter: The Lost Cards, a turn-based roguelike RPG where Tarot cards become the world map. Each step of your journey can feel like drawing a random tarot card, where every choice becomes an encounter and your run lives or dies on tight inventory management, deck manipulation, and combo-driven strategy with surprising depth. After its short run in Early Access, Encounter: The Lost Cards’ full launch brings with it a spicier, PG-13 distinctive fantasy that isn’t afraid to get a little chaotic, a little shameless, and a little darker than your usual polite indie fare—without losing the humor.
About Encounter: The Lost Cards
In Encounter: The Lost Cards, players take the role of an adventurer pulled into a conflict between angels and demons, hunting the lost Major Arcana through battles, merchants, dice-driven events, and morally questionable decisions. Encounters are represented by Tarot cards—sometimes upright, sometimes reversed—pushing players to adapt as the game flips the odds mid-run. “My goal with Encounter was to create a roguelike that doesn’t feel like a remix—it feels like its own thing,” said Salvatore Grosso, solo developer of Encounter: The Lost Cards. “The best part of watching streams is hearing players constantly say ‘interesting,’ because that means the systems are doing their job. I also wasn’t interested in watering down Tarot into something cute and harmless. It’s PG-13, not over-the-top, but it respects the darker human side of the cards. This is the game I’ve been building toward, albeit unknowingly, my whole life.”
Key Features
Tarot-as-map progression: Navigate a world where each card is an encounter—and orientation matters. Turn-based tactical combat built around timing, planning, and reacting to enemy actions.
Inventory management that matters: What you carry—and how you organize it—can be the difference between a clean win and a humiliating death.
Deep deck manipulation & combo discovery: Strategy that goes further than the “typical” roguelike loop, with room for mastery and experimentation.
Chaotic, comedic fantasy with PG-13 spice: A world that’s equal parts ominous and unserious. Endgame escalation: Push your luck as the game gets meaner the longer you survive.
About Encounter GG
Salvatore Grosso is a Canada-based solo indie developer building under Encounter GG.
Encounter: The Lost Cards blends Tarot-inspired progression with turn-based combat, inventory mastery, and a sharp comedic fantasy voice designed to surprise players every run.
Check out our other rogue-like coverage.
John Sargeant, writing on NeuFutur as Sargeant, is the founder and editor-in-chief of NeuFutur Magazine, where he has covered independent music, PC hardware, consumer tech, and gaming culture since 1998. With over 25 years of continuous digital publishing experience, he has written thousands of hands-on game and record reviews, conducted in-depth hardware field testing, and analyzed digital media monetization trends. His work prioritizes first-hand evaluation and long-term product testing.
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