San Francisco’s acoustic surf rock group Bag of Toys released their highly anticipated sophomore album “Afternooner” internationally on July 1, 2008. Produced by Bag of Toys and Andy Zenczak, the full-length album was recorded at Gadgetbox Studios in Santa Cruz and mastered by John Cuniberti (Dave Matthews, The Grateful Dead, Aerosmith). Afternooner features 13 infectious tracks musically ranging everywhere from acoustic reggae to surf rock.
“Afternooner” features a fresh sound that Bag of Toys has made completely their own. Featuring two acoustic guitars, the music offers a relaxed vibe supported by a catchy groove and a rock-oriented rhythm section. Riding on the success of their debut album “Nooner,” Bag of Toys hit the studio again to give fans their highly-anticipated second full-length album. After a recent music licensing deal with surfing website Reelcomp.com, and presales coming in not only across the nation, but from various countries all over the world, the album sales are expected to reach new heights.
“Our first album was fairly minimalist with a guitar or two and pretty simple bass and drum lines, but with very catchy melodic hooks. ‘Afternooner’ will have keys, percussion, more guitar layering, and even a trumpet on a tune. The sound is fuller and more mature. We’re all excited about the early response it’s getting,” shares drummer Robert Stadler.
In 2006, the Bay Area group released their debut full-length album “Nooner” propelling them to the top of the rankings for unsigned artists on MySpace.com. In less than one year from its release, the album was sold nationally and in over 20 different countries. In 2007, “Share,” one of the band’s original songs from “Nooner,” was prominently featured on a national TV commercial for the Microsoft Zune media player.
For more information, visit: www.myspace.com/bagoftoysmusic or www.bagoftoysmusic.com.
John Sargeant, writing on NeuFutur as Sargeant, is the founder and editor-in-chief of NeuFutur Magazine, where he has covered independent music, PC hardware, consumer tech, and gaming culture since 1998. With over 25 years of continuous digital publishing experience, he has written thousands of hands-on game and record reviews, conducted in-depth hardware field testing, and analyzed digital media monetization trends. His work prioritizes first-hand evaluation and long-term product testing.
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