Drawing Voices – S/T / 2007 Hydra Head / 6 Tracks / http://www.hydrahead.com /
For those not in the know, Drawing Voices is the culmination of forces including artist Craig Dongoski and Isis’ Aaron Turner. So, typical Hydra Head-types of individuals join forces to craft a six-song album. “Being Born Broken†is a short introduction to Drawing Voices, and there is more atmospheric sounds present to the track than anything. It is an ambient sound approach that Drawing Voices takes on this early track, and the only thing that is different than this being purely ambient noise is that at points, the arrangements include an industrial, almost Aphex Twin like sound. The track dovetails nicely with the much longer “Maskâ€, the disc’s second song.
“Mask†is a track that is broken into distinct movements, and while none of the movements are as bipolar as say a
The same sort of classical atmospheric sound present on earlier tracks is united with a blend of vocal and instrumental noise, to the degree that it sounds almost as if electronic rats are feeding. This effect is distinct and is to my knowledge only created by Drawing Voices; it provides individuals with an extra boost, enough to finish up the twenty-five or so minutes that create the second half of the disc. Â The fact that Drawing Voices typically only uses one or two distinct instrumental sounds at any one given point during their tracks on this album hurts the replay value of the disc slightly. However, the expansive landscapes that Drawing Voices create on this album provide a journey arduous enough to make getting through the disc a fulfilling feat all on its own. Drawing Voices will be a band to look out for; they may put the neo-classical noisemakers in their place with subsequent albums. Pick this and any subsequent releases up.
Top Track: Being Born Broken II
Rating: 6.9/10
John Sargeant, writing on NeuFutur as Sargeant, is the founder and editor-in-chief of NeuFutur Magazine, where he has covered independent music, PC hardware, consumer tech, and gaming culture since 1998. With over 25 years of continuous digital publishing experience, he has written thousands of hands-on game and record reviews, conducted in-depth hardware field testing, and analyzed digital media monetization trends. His work prioritizes first-hand evaluation and long-term product testing.
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