As a political science graduate student, Commander in Chief is a game that really interests me. It is an up to date (using data for values up to January 2009). The game itself is touted as placing players in President Obama’s shoes, but don’t let that limit your imagination. No matter what state, what individual, players want to be, they take on the duties and roles associated with those heads of states. The graphics are a little dated, but the simple fact is that the game does not need that type of cutting-edge graphics.
If individuals go back through the years and look at all the different simulations, there has always been at least a generation lag between them and the then-current, “œcutting edge” games that were out on the market. What players will care about more is the game play, and this is where a title like Commander in Chief really shines. There are just so many data sources leading players into so many different courses of action. This, and the sheer number of states in the game, makes it impossible for an individual to play the same game twice. With a continually changing style of game play (individuals will have to take a different tack with states with different population and resource endowments), Commander in Chief is one of those titles that I feel has an infinity replay value to it.
I would love to see the game updated in a quarterly fashion, just to give individuals the most up to date experience that they can have. If at all possible, I would love to see yearly editions of this title, with minor graphic and game play tweaks, released at the start of every year. The three game modes – Open, Missions, and Multiplayer – will ensure that this is the one game that players will not get tired of, no matter how many times they finish the different goals laid down by the title. Here’s to hoping we hear more from Eversim and this title in the months and years to come.
Commander in Chief: Geo-Political Simulator 2009 / 2009 Eversim / http://www.commander-in-chief.net